The War Academy
Each discipline is a course. Practice on its attraction, sharpen with drills, then pass its three exams to complete the course. Every course you complete raises your rank and earns your rank certificate. Each new rank opens a reward below.
Practice, drills and everything in Open to Everyone are open now. New here? Start with the Entry Assessment. Exams open once you are registered.
Play the engine and study the graded moves, drill the principles, then pass three exams with board positions included.
Ten cases from the Holmes canon, retold. The detail that solves each one is the detail Holmes used.
Nine real battles in your hands. Each is decided by a principle from Sun Tzu’s The Art of War.
Nine decisions from the cases Machiavelli used in The Prince.
Nine situations, from the pin factory to the East India Company crash, each tied to Adam Smith. For education, not financial advice.
Twelve sealed files, three each in Deduction, Warfare, Politics and Economics. Subtler clues, more false leads.
Cases and scenarios are original educational retellings written for The Mastermind Manual, drawn on Arthur Conan Doyle, Sun Tzu, Machiavelli and Adam Smith (public domain). Economics content is for education, not financial advice. Chess pieces: Cburnett (CC BY-SA 3.0). The Chess Room runs Stockfish (GPL).