THE MASTERMIND › THE WAR ACADEMY
COURSES · EXAMS · REWARDS

The War Academy

Practice. Drill. Pass three exams. Rise in rank.

Each discipline is a course. Practice on its attraction, sharpen with drills, then pass its three exams to complete the course. Every course you complete raises your rank and earns your rank certificate. Each new rank opens a reward below.

Your rankRecruit ·
The Courses

Ten cases from the Holmes canon, retold. The detail that solves each one is the detail Holmes used.

Practice · The Casebook
Drill
Exams

Nine real battles in your hands. Each is decided by a principle from Sun Tzu’s The Art of War.

Practice · The Commander’s Chair
Drill
Exams

Nine decisions from the cases Machiavelli used in The Prince.

Practice · The Prince’s Dilemma
Drill
Exams

Nine situations, from the pin factory to the East India Company crash, each tied to Adam Smith. For education, not financial advice.

Practice · The Market Floor
Drill
Exams
Open to everyone · no registration needed
The Reward Wing · unlocked by rank

Twelve sealed files, three each in Deduction, Warfare, Politics and Economics. Subtler clues, more false leads.

Cases and scenarios are original educational retellings written for The Mastermind Manual, drawn on Arthur Conan Doyle, Sun Tzu, Machiavelli and Adam Smith (public domain). Economics content is for education, not financial advice. Chess pieces: Cburnett (CC BY-SA 3.0). The Chess Room runs Stockfish (GPL).